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1. [IDEA] Sun Stuff - in Player Features and Ideas Discussion [original thread]
a similar thing could be done with gas giants. "True Sansha gas giant research facility" also storms should slow you down and lightning lightning strikes should do em/therm/explosive also if a PI module is nearby you should be able to see it. ----...
- by Rachel Silverside - at 2010.06.05 11:55:00
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2. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
2 ideas the first (carebear) idea is that of a ship slighty larger than an orca able to fit what is essentially a pre dominion mining doomsday. when activating the mining doomsday you select what ore you want mined and then it sends out a bright o...
- by Rachel Silverside - at 2009.12.12 14:19:00
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3. Hive Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Rachel Silverside on 06/11/2009 11:25:18 EDIT: i was beaten to it but i thought of some names amarr: Genesis gallante: Sycamore minmitar: Freyr caldari: Manta ray -------------------- This sig was awesome but needs more EvE related...
- by Rachel Silverside - at 2009.11.06 11:15:00
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4. Planetary Interaction and Trade goods - in Player Features and Ideas Discussion [original thread]
would having a massive strip mining and industrial complex with co2 spewing powerplants cause global warming? and if so will we have rabid gallante enviromentalists attacking us? -------------------- This sig was awesome but needs more EvE related...
- by Rachel Silverside - at 2009.10.09 11:49:00
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5. T4 organic ships - in Player Features and Ideas Discussion [original thread]
Originally by: Tamahra ...as for the OP¦s idea: aint organic ships about modifying / evolving themselves by the time? you didnt explain how this would work in your approach ahh sorry its late where i am but my idea differs in that ins...
- by Rachel Silverside - at 2009.10.04 12:43:00
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6. T4 organic ships - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar Why restrict yourself to organic material when we already have nanotechnology that can emulate organic processes with nanites but without the restriction to organic materials and reactions of organic chemistry? The...
- by Rachel Silverside - at 2009.10.04 12:33:00
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7. T4 organic ships - in Player Features and Ideas Discussion [original thread]
Edited by: Rachel Silverside on 04/10/2009 11:55:48 just thought of this 1st genetic packages are race specific so you get gallante armour packages and caldari shield packages as well as gallante shield packages and caldari armour packages. 2n...
- by Rachel Silverside - at 2009.10.04 11:55:00
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8. T4 organic ships - in Player Features and Ideas Discussion [original thread]
Edited by: Rachel Silverside on 04/10/2009 11:42:14 as seen in this thread organic ships my version of this is that you purchase a basic hull i.e. "standard organic cruiser" then purchase genetic packages which increase for example speed wh...
- by Rachel Silverside - at 2009.10.04 11:41:00
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9. bribe - in Player Features and Ideas Discussion [original thread]
i think this was suggested before but im not sure where so here goes. becuase people with low sec standings can't enter certain systems could we have a feature where in 10-20 seconds people with crap standings can pay a bribe to customs official...
- by Rachel Silverside - at 2009.09.20 12:02:00
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10. what if you could....power down ship... - in Player Features and Ideas Discussion [original thread]
Originally by: Xiao LoPan Originally by: Joe your proposed system only works if the scanning ship was looking for electronic signatures. Any system that relys on bouncing a signal of a physical object, eg Radar or Ladar, would sti...
- by Rachel Silverside - at 2009.05.29 06:21:00
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11. flack weapons. - in Player Features and Ideas Discussion [original thread]
i wouldn't mind weapon banks on capital ships who can honestly say they have never wanted to fit a dreadnought with more than 8 guns? -------------------- i play momorpugers
- by Rachel Silverside - at 2009.05.15 12:13:00
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12. New Idea : Sleeper Architect - in Player Features and Ideas Discussion [original thread]
von newman probes much but yeah i think it would be a good idea. i wonder how goonswarm would manage against one... -------------------- i play momorpugers
- by Rachel Silverside - at 2009.05.15 12:09:00
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13. coordinated strike - in Player Features and Ideas Discussion [original thread]
make a variation on a target painter and give it a couple minutes cool down and make the max dps bonus 25-30% -------------------- i play momorpugers
- by Rachel Silverside - at 2009.05.04 11:53:00
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14. Dangerous Environments - in Player Features and Ideas Discussion [original thread]
for your Electro-Static Cluster idea you could also just say that the presence of molecularised acids degrades you ships armor and hull as well as equipment over time. p.s maybe add them to overveiw but dont give them a name in order for the steal...
- by Rachel Silverside - at 2009.05.04 11:44:00
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15. Arcologies - in Player Features and Ideas Discussion [original thread]
caldari prime should prolly be covered in arcologys i mean have you seen it it looks like a puddle of mud. -------------------- i play momorpugers
- by Rachel Silverside - at 2009.05.04 11:33:00
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16. Player 'Marshals' - Anti-Pirates and Police - in Player Features and Ideas Discussion [original thread]
i like this i would be a marshal but no ****ing lvl 3 agents like me and barely any lv 2 ones either so getting my sec rating to +5 will be hard if they add this but i think this=winsauce and not many others do also make it a fraction like 75% of ...
- by Rachel Silverside - at 2009.05.04 11:16:00
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17. Potentiallly large i$k sink - in Player Features and Ideas Discussion [original thread]
eves billboards are so advanced that not even ccp knows how they work omg run skynet has been born!!!! lol but yeah i agree -------------------- i play momorpugers
- by Rachel Silverside - at 2009.05.04 10:51:00
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18. Please bring back Aura - in Player Features and Ideas Discussion [original thread]
who the **** actually provides the voice of Aura seriously. I have no idea why i care but who does the voice it sounds like the GPS of my dads car -------------------- i play momorpugers
- by Rachel Silverside - at 2009.04.25 11:30:00
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19. anti cloaking - in Player Features and Ideas Discussion [original thread]
look im pretty sure that this is in the gamecode iv'e seen it in the list of options in the search function for contracts and was prolly proposed ages ago but seriously have a special type of ship or maybe just the cov ops that can use an anti clo...
- by Rachel Silverside - at 2009.04.25 11:22:00
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20. (Ideas) Missions, Faction War, and Space Whales Oh **** - in Player Features and Ideas Discussion [original thread]
Edited by: Rachel Silverside on 25/04/2009 11:13:14 maybe not space whales i just think a little far fetched plus screw it would you rather fight whales or a tyranid hive fleet with these awesome and awesomer -------------------- i play mo...
- by Rachel Silverside - at 2009.04.25 11:10:00
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